Jump to Section

Get all up in our space.

Hello Astronauts!

We want to keep you in the loop. All the time. This is where we're going to lay out the entire game.

Every. Single. Feature.

If you’ve been looking for a developer who is open and transparent about development, you just came to the right place. This is as transparent as it gets. Except for space glass. We've perfected that stuff.

Do you want to know where your favorite feature is at in the pipeline? Do you want to see where the game is at before you transfer your hard-earned space credits to us by buying the game on Steam Early Access? You can track progress of the game's development to an intimate level with this large list of features the game has currently available, in progress, and planned, with information on the state of the feature, and honest remarks about whether or not bugs are present, or what we have left to do before we seal it in a cryostasis pod.

Estimated Overall Completion: This percentage is derived from estimating the number of features currently in game, number of completed features, in progress features, overall quality and polish of the game, and some white hole logic for good measure. This number is not in any ways a precise science (much like space flight) and should only be treated as a rough guideline (much like gravity.) Each increment of percent is not necessarily equal and is not indicative of how long the remaining percentage(s) will take to complete. In other words: This is our best guess.

80%

Current Game Status: Unfortunate Spacemen is currently in the BETA stage of development. This means the game is NOT feature complete and nothing is quite locked into place yet for where it will be in the final version of the game.

v0.0.1+   Pre-Alpha
0.1.0+   Alpha

0.2.0+   Beta
1.0.0+   Release
1.0.0+   BeyondBeyond means we are planning and expecting to support Unfortunate Spacemen long after the full release, with new features, updates, maps, and more.


There are four main stages to our features during development:


1. Pre-Production:
This means the feature has not yet been developed in any way except for on-paper design, and is as of right now, still planned.

2. In Progress:
This means the feature is actively being worked on. This could mean the art is still being created, it's still being coded into the game, or anywhere in between.

3. Beta:
This means the feature is completed to specifications but still needs some rigorous testing and maybe some art improvements before we call it done.

4. Completed:
This is a very high bar. This means the feature is completed and fits the plan for the final release of the game. While changes and improvements can still happen here, the feature is something we're quite happy with and doesn't really need any modification at this point.

DEVELOPMENT IS NOT LINEAR

We can not stress this enough! Video games are very complex and have many, many moving parts. Bear in mind that development can and will take place on any feature at any given time, and nothing you read here is set in stone. This isn't a timeline and no specific dates are given here. This list is not arranged in any specific order, other than category. Not all features are created equal. This means some things take a LOT longer than other things. Features will be changed, added, or removed at any time.

Read this three more times, or until your brain turns to space goop.

If you see this icon next to a feature, that means it's currently available in Unfortunate Spacemen's latest playable build, at least in some form or another.

B## If a number is present, this indicates the feature is scheduled to be added in the upcoming build of that number.

If it says soon it means the feature is ready to add, but is not yet assigned a specific build number, or we're just being big fat teases.

SPACE IS DARK AND FULL OF SPOILERS

Aside from The Ultimate Cosmic Plot Twist, we're laying out our entire plans here. All of them. This is as transparent as it gets. Well, except for that space glass we talked about. This list contains almost every feature, weapon, map, and more, that we plan to include in the game to reach final stage. This list does not yet include post-release, Steam Workshop, or holiday content, however. While the starmap is lore-friendly, if you want to experience Unfortunate Spacemen completely dark and with no prior knowledge, you have been warned.

The List Hover over the name of a feature to view more information about it, if available.

The Spaceman's Guide

The New Enhanced Second Edition

The Abridged Spaceman's Guide (How To Play Guide)

How To Play Guide

Accessible both in the main menu and during game, The Abridged Spaceman's Guide is your handy cheat-sheet to the universe, at least as far as it pertains to The Company and your present occupation.

Boiling down all of the comprehensive information found within your full Guide, the Abridged Guide contains excerpts and modified excerpts from sections within your full Guide. The Abridged Guide is your go-to for issues that may arise when time is slightly more pressing, such as but not limited to when being eating alive by a horrific being from the darkest recesses of the galaxy.
Beta
The Company's Non-Discriminatory Training Course

Spaceman Tutorial Level

Spacemen and Spacewomen of The Company are required to undergo some basic orientation through our Non-Discriminatory Training Course. Our fully voiced (and entertaining!) tutorials will help you learn the basics of your job before venturing out into the unpredictable womb of space.
Beta
R'gylah Mo'grk Proving Grounds

Monster Tutorial Level

Z̶͇̖̕'̪̻̣͍̰͔͝O͉̬̫͜͠͞'͈͉͚̬͓̰͓̖͟R̶͕͓̩P̧̨̣̤̤͘ ̛̳̦̼̙R̬̳̻̰͖̗̕͠R̸̜'̵͉̯͇͇̪̣͔͢R̷͕̝̣̝͚̟ ̛̬̟͓̯̘̺̦̗͢G̶͏̥̫͇'̸̛̖͖̫͉̱̳͍̤̩R͡͏͔̰̖̜͓̪ͅO̶̻̘̗̺̭R͍̭̭͍͖͟͟'̸̝̺̙̹̩ͅK̡̦̤̮̥̮̞ͅ ͈̟̙͇͍͔́T̜͉͝H͈͕̙̘͙̲͚̰̀͘̕'͚͕͔͞G͏͈̟̰̮̲͍̩̞̖ ̙͎̝͡M͏͎̯͉̞͓͕̬̦'͎̗̱͎̝͖͠G҉͓̞̩͖̮̬̤N͖̺'̨҉̞̰̝̭͇͙͙̘Ḳ ̷̜͇̫̮̜̯͈͝ͅB̲͚̣̻̖͝Ṟ̴͞'̡̛̦͔̱͉̘͚̲E҉̥̭͠R̖͇͘͠'̛̦̤̀G̡̛͉͍̞͘ ̶͕̲͉ ̰͖͍̮̦


Pre-Production
Spaceman Gameplay

Remember, the Universe doesn't care about your feelings.

Interaction with Stuff

Interaction with Stuff

Prod, poke, or push -- whatever keeps you going. You can interact with all kinds of objects, devices, and sometimes even other Spacemen - along with animations! This system is in and works great, though we'd like to improve and refine it a bit more before calling it totally done, and address a few circumstances in which you should or shouldn't be able to interact with some things.
Beta
Movement, Crouching, and Jumping

Movement, Crouching, and Jumping

You can run around, crouch under obstacles or through tight corridors, and jump over things, if they're low enough.
Beta
Gunplay and Shooting Mechanics

Gunplay and Shooting Mechanics

Pew pew! Guns have spread-over-time, unique damage, and all sorts of variety between them. No gun feels the same as another.
Beta
Overhead Map System

Overhead Map System

The overhead map system is in and it displays your location and rotation within the map, as well as shows you primary objectives and landing pad locations.
Beta
Objective: Research Samples

Research Samples

Research Samples are working mostly as intended, though we plan to improve the artwork and effects, and perhaps give them a more proper first and third person carrying animation in the future.
Beta
Objective: Transmitters

Transmitters

Transmitters are switched on by Spacemen in order to call for the Rescue Shuttle. They take some time to rotate into position, but once they're there - they're good to go. Monsters can sabotage them during this process to slow the Spacemen's progress.
Beta
Objective: Debris Piles

Debris Piles

Debris Piles are cluttering up the landing pads and need to be cleared before a Rescue Shuttle can land on them. Debris can also be cleared by flame or explosions.
Beta
Objective: Rescue Shuttle

Rescue Shuttle

The Rescue Shuttle lands when the Spacemen have completed all of their objectives within the time limit.
Beta
Cr (Leveling & Unlocks System)

Cr System

After each round, players are rewarded Cr (Credits) based on their performance during the round, as well as a few other factors. As you gain Cr, you rank up through The Company and are awarded with promotions. With each promotion (level) comes new unlocks, such as Perks, Visors, and more. We plan to add more unlocks to this system later on, but as of right now it correctly unlocks unique visor customization and perks for both Spacemen and Monster. We'd like to make this system a bit flashier, with animated Cr calculations and fancier popups when you have unlocked something new.
In Progress
Communication: Voice Chat (VOIP)

VOIP

Voice-Over-IP (otherwise known as VOIP or voice chat) is in the game and working well. Currently it is push-to-talk only, and you can chat to others in the lobby, or when dead (amongst other dead Spacemen), or you can chat with Spacemen during play. Later on, we plan to make VOIP fade with distance and respect orientation in 3D space.
In Progress
Communication: Text Chat

Text Chat

Text chat currently works well both in the lobby and when dead. During play, you can text chat to nearby Spacemen, and the text will show up on your person within a certain range, even through walls.
Beta
Communication: Emotes

Emotes

Emotes are in and easy to use. By pressing hotkeys on the numpad or opening the radial wheel, Spacemen can drop funny or informative emotes to one another as communication. This system is working mostly as intended, but we are planning to heavily polish the radial wheel before calling it great.
Beta
Death

Death

All Spacemen go to heaven. Some just arrive there more violently than others. There are many ways to die, and the death system works mostly as intended. We just need to polish it up a little and add a little more death information and statistics for your viewing pleasure.
Beta
Decapitation

Decapitation

Heads can sometimes pop off when a Spaceman is killed. It's pretty funny.

This feature just needs a little more artwork, for the most part.
Beta
Blood Spatter, Drips, and Trails

Blood Spatter, Drips, and Trails

Sometimes Spacemen leak. We're not necessarily dismembering anyone, but blood does splatter across surfaces and sure makes a real gosh-darn mess of things at times. Blood also drips from Spacemen (and monsters) after taking damage.
Beta
A.I. Bots (Security Guards)

A.I. / Bots

Bots will run around and do some objectives, but currently don't emote or chat with you very directly. They're good for practice, but aren't really a challenging foe, and aren't intended to replace regular human players. Bots are planned to become a lot smarter and more sociable, mimicking player behavior to create a much better atmosphere and help complete objectives. When playing with other players, bots do not count towards Spacemen kills - only players do that - so the bots should be treated as ambient life, not a primary enemy.
In Progress
End of Round / Scoreboard

End of Round

The end of a round works mostly as intended. We're awarding points and Cr, and designate an Employee of the Month based. The scoreboard is good, but we'd like to do some big improvements to it, ranging from displaying the bots, to allowing you to view more advanced stats on other players, as well as yourself.
In Progress
Generators

Generators

Generators are mostly working as intended; you turn on two generators in a short period of time to restore power after an outage. However, we're planning to greatly improve generator artwork, and require multiple power cores to be interacted with in order to trigger the generators waiting period. We'd like to also add some animations to this.
Beta
Space Madness (Last Spaceman Standing)

Space Madness

Got the Space Madness? That means you're the last Spaceman alive in the round, and you get some movement and objective benefits.
Beta
Perk Loadouts

Perk Loadouts

Perks can be selected in loadouts and chosen at the start of each round.
Beta
Punching

Punching

You really shouldn't do this, but ... Well, sometimes you may have no other choice. If you're unarmed, you better get armed real quick.
Beta
Healing Stations

Healing Stations

Need a heal? Sure you do. It's space. Stuff hurts in space. You can go to a Healing Station and use it (if it's not on cooldown) in order to restore a bunch of health.
Beta
Shoving

Shoving

Sometimes words just aren't enough. Sometimes people get in your way. Sometimes you're feeling particularly violent. Doesn't matter why, shoving is there for you. This feature works mostly as intended, but we still plan to improve the animations, both first and third person, and some of the sketchier physics bugs that might still be lurking within the code.
Beta
Spraypainting Messages

Spraypainting Messages

We plan to allow Spacemen to leave messages around the map. Helpful or... Not so helpful.
Pre-Production
Other Platforms (Mac / Linux)

Other Platforms

We plan to support other PC platforms, such as Mac and Linux, but the timeframe on those is not set in stone. We'll post on the main Unfortunate Spacemen blog when more news is available. We would also be interested in looking at consoles (Xbox One, PS4) in the future, but that's just something on our long-term "wishlist" at this time.
Pre-Production
Gamepad / Controller Support

Controller Support

Controller support is somewhat integrated, but it currently doesn't support menus in any clean sense. You will more than likely need a mouse to click through the menus, but you can play most of the game with a controller once the game has started. The Monster has a few other features and menus that can not be accessed by the controller at this time. We will look to improve gamepad support over time.
In Progress
Monster Gameplay

Z̶͇̖̕'̪̻̣͍̰͔͝O͉̬̫͜͠͞'͈͉͚̬͓̰͓̖͟R̶͕͓̩P̧̨̣̤̤͘ ̛̳̦̼̙R̬̳̻̰͖̗̕͠R̸̜'̵͉̯͇͇̪̣͔͢R̷͕̝̣̝͚̟ ̛̬̟͓̯̘̺̦̗͢G̶͏̥̫͇'̸̛̖͖̫͉̱̳͍̤̩R͡͏͔̰̖̜͓̪ͅO̶̻̘̗̺̭R͍̭̭͍͖͟͟'̸̝̺̙̹̩ͅK̡̦̤̮̥̮̞ͅ ͈̟̙͇͍͔́T̜͉͝H͈͕̙̘͙̲͚̰̀͘̕'͚͕͔͞G͏͈̟̰̮̲͍̩̞̖ ̙͎̝͡M͏͎̯͉̞͓͕̬̦'͎̗̱͎̝͖͠G҉͓̞̩͖̮̬̤N͖̺'̨҉̞̰̝̭͇͙͙̘Ḳ ̷̜͇̫̮̜̯͈͝ͅB̲͚̣̻̖͝Ṟ̴͞'̡̛̦͔̱͉̘͚̲E҉̥̭͠R̖͇͘͠'̛̦̤̀G̡̛͉͍̞͘ ̶͕̲͉ ̰͖͍̮̦

Monster Form

Monster Form

When you are the monster, you can switch from your human form and into your true form; Monster Form. When in Monster Form, you tromp around and claw stuff, and Spacemen are generally terrified of your presence.
Beta
Dodging

Dodging

While in Monster Form, you can double tap your directional movement keys to dodge a short distance.
Beta
Shapeshifting

Shapeshifting

Monsters can disguise themselves as any of the Spacemen in the game, including their own original appearance. This system works great and allows the Monster to deceive and surprise in all manner of tricky ways.
Beta
Primary Attack: Claws

Primary Attack: Claws

The Monster's primary form of attack when in Monster Form involves swiping claws at things. Very original, we know! While this feature is basic, it works mostly as intended. We will likely improve the animations in the future, and fix any bugs or balance issues that crop up.
Beta
Burrowing

Burrowing

The monster can choose to burrow in the ground at any time. This is mostly working as intended, though we plan to add some entrapment and theft abilities only useable when burrowed. This effect could also use some improved artwork, camera placement, and animations for better overall polish.
Beta
Burrow Trap

Burrow Trap

The monster can attack Spacemen who walk over his burrow position, trapping them for a moment, and dealing loads of damage. This works as intended, but could use some improved visual cues.
Beta
Eating Corpses

Eating Corpses

The monster, when in Monster Form, can eat corpses. After eating corpses, the ability is unavailable while the monster digests its food. This is a great way to hide bodies, or simply cause a little drama. Once a corpse is eaten, a pile of giblets remains. This all needs a bit of artwork improvement, but is working mostly as intended.
Beta
Power Outage

Power Outage

Power outages are working as intended and simply need a bit of tweaking to the effects and sounds. We will keep an eye on this for any necessary improvements or bug fixes.
Beta
Sabotaging Objectives

Sabotaging Objectives

The monster can turn off Transmitters and shut off the power, but they can't yet manipulate a few other objectives that would be worthwhile, such disabling Emergency Mass Ejectors and things of that nature.
Beta
Radio Jammer

Radio Jammer

The Monster can find a radio jammer in each level which will disable ALL text and voice chat for Spacemen (and the Monster) for a short duration.
Beta
Releasing Infectious Viruses

Releasing Infectious Viruses

Located around various areas of the map are jars filled with a virus that block all color receptors from the human eye for a short period of time. If the monster breaks this and it slowly spreads, no one except the monster will be able to tell one other apart for a duration, and will only see in black and white. This feature is working mostly as intended, and is considered just about finished.
Beta
Thermal Footprints

Thermal Footprints

The monster (and spectators) can detect the thermal signature of where Spacemen have recently been, shown as thermal footprints along the ground. The Magnetic Boots perk will prevent a spaceman's thermal footprints from being detected by the monster.
Beta
Stealing Keycards

Stealing Keycards

As the monster doesn't start with a keycard by default, it's generally best to steal one from another player.
Beta
Spotting Murderers

Spotting Murderers

The Monster can see Spacemen who have killed their fellow Spaceman, either on purpose, or by accident. The artwork might need some improvements, but overall this feature is working as intended. We'd like to add some post-process shader effects later on, such as an outline instead of a waypoint.
Beta
Remote Arm Interaction

Remote Arm Interaction

The monster can leave a remote arm (up to one at a time) on various objects, such as transmitters or power switches. This allows the monster to trigger these things from a remote location. We'd like to add a decent cooldown to this ability, along with some major art improvements, and allow the arm to be placed on more objects than it currently can. We'll be tweaking this feature carefully to find the perfect balance.
Beta
Laying Eggs

Laying Eggs

The Monster can lay an egg anywhere on the map. In our most original idea ever, this egg will produce a small alien parasite that latches on to anyone who wanders too close to the egg.
Beta
View Wardrobe / Self

View Wardrobe / Self

Sometimes you might disguise as a Spacemen but not really know what customization you have. What if someone compliments your helmet? How are you going to play it cool if you don't even know which one you're wearing? To counter this, we want to add a quick and easy way to view what you're currently wearing while in shapeshift form.
Beta
Perks

Play it your way. Or look up an optimized guide on the internet, you uncreative meat sack.

Spaceman Perks
Welder

Welder

Like fixing stuff? This perk allows a Spaceman to spawn in with a unique Welder tool in their secondary item slot. The Welder tool can completely repair doors and security cameras.
Beta
Intake Valves

Intake Valves

Your oxygen increases at an increased rate. This feature is working as intended, but may need some balance tweaks.
Beta
Spare Keycard

Spare Keycard

If your keycard is stolen, you pull out a spare card, but this can only happen once. If you're the monster using this, you start with a single keycard instead. This feature is working as intended and will be watche closely for balance issues.
Beta
Medical Nanobots

Medical Nanobots

When hurt, you passively heal over time, and emit a noise and particles when doing so. This feature is working as intended, but we will watch it closely for balance issues.
Beta
Springy Step

Springy Step

You move a bit faster and your button-push animations are much faster as well.
Beta
Blast Shield

Blast Shield

You can survive lethal explosion damage. Once. When triggered, a visual effect is seen and heard. This feature is working as intended, but we will watch it closely for balance issues or other problems.
Beta
Magnetic Boots

Magnetic Boots

You can't be sucked out of airlocks or blasted out of Emergency Mass Ejectors (but you still take damage.) This perk also hides your thermal footprint from the monster's vision. We recently added a great visual effect to this when triggered.
Beta
Security Guard

Security Guard

This perk allows a Spaceman to start with a Security Camera Viewer, and a Stun Baton, as well as the ability to override locked doors with their keycard.
Beta
Chocolate Flavored Space Milk

Chocolate Flavored Space Milk

This perk allows the Spaceman to periodically restore their health and gain a temporary speed boost when taking lethal damage by chugging some excellent Chocolate Flavored Space Milk! However, it has a long cooldown, so it won't save you every time! It's also conveniently part of a balanced breakfast. This mostly just needs some animation improvement.
In Progress
Action Hero

Action Hero

You think you're some kind of cold, strong, soldier type? Well, if you don't mind starting without a keycard or the ability to equip Gear Items, you can start with an Assault Rifle and slightly better accuracy with it.
Beta
Antibodies

Antibodies

Antibodies currently cause the colorblind virus to have no effect and also reduces incoming toxic damage. If a Monster eats a corpse with antibodies, they will be come poisoned and no longer regenerate health for a period of time.
Beta
Monster Perks
Chitin

Chitin

You're tougher than the average monster, when in Monster Form, and you always regenerate Monster Health passively over time.
Beta
Posterior Claws

Posterior Claws

You run faster and jump higher in Monster Form.
Beta
Nocturnal

Nocturnal

You LOVE the dark. When the power is out, your Monster form becomes much deadlier and much faster.
Beta
Nictitating Membrane

Nictitating Membrane

As the Mosnter, Stun Grenades have no effect on you and you take reduced explosive damage.
Beta
Void Beast

Void Beast

You come from a very dark corner of the galaxy. Swirling mist and dark whispers follow you wherever you go while in Monster Form. Instead of burrowing, you can teleport a short distance to pursue your prey or escape danger.

This feature could use some visual upgrades, but is altogether working as intended.
Beta
Acid Monster

Acid Monster

You pretty much spew acid all the time, out of everywhere, and have acid blood. You're just kinda gross, really. Your egg becomes an Acid Bomb, and you deal damage to nearby Spacemen when hurt, due to your acid blood.
Beta
Decoy

Decoy

When shapeshifting, you will produce a convincing decoy monster that stands about and looks like you, giving you valuable time to distract, escape, or murder everyone.
Beta
Decorpsinator

Decorpsinator

You digest food much quicker than normal.
Beta
Titanium Claws

Titanium Claws

Your claws are much deadlier to machinery, such as doors.
Beta
Patient

Patient

You can stay shapeshifted for a longer duration.
Beta
Toxic Ink

Toxic Ink

With this perk, when you switch to your monster form, you let out a cloud of toxic ink that obscures vision and deals damage to Spacemen who wander inside of it.
Beta
Character Customization

You're unique, just like everybody else.

Spaceman Customization
Suit

Suit

It protects you from space. It keeps you safe. It supplies you with oxygen.

Why can't it also look awesome?
Pre-Production
Helmet

Helmet

For all intents and purposes, this is the face you put on, and the face you can't take off.

Better make sure it's the face you want.
Beta
Visor

Visor

From simple colors to animated screens, make your visor stand out amongst the darkness of space! Unless you pick a really dark visor. Then it probably won't stand out very much at all.
Beta
Voice

Voice

Greetings! Learn to express yourself, in whatever way you choose! Your emotes will change based on the voice pack you've selected in the customization menu.
Beta
Height

Height

Wanna be tall? Wanna be short? You can change your Spaceman's height in the customization menu.
Beta
Body Type

Height

Space-obesity is a serious problem. Also space-skinnyness. And very muscular spacemen. You can choose your body type in the customization menu.
In Progress
Monster Customization
Monster Vocalizations

Monster Vocalizations

Do you roar? Gurgle? Shreek? What does YOUR monster sound like?
Pre-Production
Emissive Color

Emissive Color

Like a deep sea fish, some of your body parts may glow in the dark.
Pre-Production
Face Feature

Face Feature

Face is a generous term. Some appendage, from the 'face' area.
Pre-Production
Chest Feature

Chest Feature

Whatever this thing is.
Pre-Production
Back Feature

Back Feature

The stuff on the back of the Monster.
Pre-Production
This Tentacle

This Tentacle

This one sticking out here.
Pre-Production
That Tentacle

That Tentacle

That one protruding out over there.
Pre-Production
The Other Tentacle

The Other Tentacle

You know the one.
Pre-Production
Customization does not necessarily have bearing on game completion and is purely cosmetic.
Items and Gear

Tools of the trade.

In-Hand Items
Visual: Showing Items on Character

Showing Items on Character

You can see the off-hand items a character has. They are generally attached to the character's back.
Beta
Handgun

Handgun

Your bread and butter. Usually you start with this.
Beta
Health Syringe

Health Syringe

Use this to heal yourself. You can use it on others as well. If it's used on the Monster while the Monster is in shapeshifted form, it will remove the effect and reveal their true form.
Beta
Stun Grenade

Stun Grenade

This grenade will blind everyone in range, and can knock the monster out of shapeshift form if it detonates close by.
Beta
Frag Grenade

Frag Grenade

Kaboom! You know what this does. We'd like to improve the overall look and feel of this grenade and its physics, but it's mostly working as intended.
Beta
Flamethrower

Flamethrower

It throws flames. Don't step in the fire. Fire hot.
Beta
Assault Rifle

Assault Rifle

The Assault Rifle is a strong weapon that has gone through multiple rounds of balancing, and now sits in a pretty good place. You can right click (or control equivalent) to zoom in with it. When zoomed in, it becomes semi-automatic, and allows you to spot (and shoot) Spacemen and Monsters from further away.
Beta
Stun Baton

Stun Baton

For a short duration, this weapon can stun anyone hit by it, but it only has limited charges before it blows up or whatever. This still needs some animation improvements.
Beta
Flare Gun

Flare Gun

This gun shoots a bright projectile that illuminates an area and alerts everyone on the map to its location via the HUD.
Beta
Noise Grenade

Noise Grenade

Need a distraction? Or bait for a trap? This grenade sounds like handgun fire and lasts for a short duration before expiring.
Beta
Gear Items
Visual: Showing Gear on Character

Showing Gear on Character

Gear items show up on the back of a Spaceman who has it. For example, a spaceman with a Spare Oxygen Tank can be seen by others with the oxygen tank on their back.
Beta
Spare Oxygen Tank

Spare Oxygen Tank

Having this gear item grants a passive increase to maximum oxygen OR maximum shapeshift (if monster) and is overall very useful. We are happy with the balance and the artwork, but there are some bugs we'd like to address before finalizing this.
Beta
Security Camera Viewer

Security Camera Viewer

This gear item can be activated to view the security cameras all throughout the level. When the power goes out, the cameras automatically switch to night vision mode.
Beta
GPS Locator

GPS Locator

The GPS Locator always spawns in pairs. Whoever holds a locator will see the location of the other locator, if the other user hasn't turned theirs off. This is a good way to allow friends to split up while still knowing where the other is. Or other nefariou stuff, probably. This feature is working as intended and probably just needs a bit of polish.
Beta
Scanner

Scanner

When opening the map, or every 8 seconds while the map is open, the Scanner will reveal the current location of every remaining Debris pile, Research Sample, and Spaceman (whether dead or alive, without indication of which.) Great for hunting down Spacemen, grouping up, or locating the remaining objectives.
Beta
Vision Enhancer

Vision Enhancer

Don't like flashlights? Try this on for size. This gear item allows you to see the world in Night and Thermal vision, for seeing in the dark, and seeing thermal imprints through walls, respectively.
In Progress
PA System

PA System

This gear item is planned to allow Spacemen to toggle their VOIP between local and global chat, meaning someone using the PA System could speak and send out a message to everyone in the map, such as a warning, or providing intentional misinformation.
Pre-Production
Environmental Hazards

Lava hot. Stuff to tamper with.

Airlocks

Airlocks

Half of Spacemen agree that airlocks are loads of fun. The other half just said, "AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH"
Beta
Broken Lava Pipe

Broken Lava Pipe

Sometimes pipes have lava in them. Sometimes that lava doesn't stay in the pipes.
Pre-Production
Oxygen-Free Zones

Oxygen-Free Zones

Who needs air? Oh right, humans and such.

Good news! You're in luck. Most places INSIDE a facility have a very agressive oxygen supply. Just be careful, pretty much anywhere else.
Beta
Emergency Mass Ejectors

Emergency Mass Ejectors

Sure, these are primarily used to launch precious cargo off-station, but... Well, they'll launch just about anything that goes inside. Anything.
Beta
Maps

Oxygen not included.

Echo

Echo

Following an asteroid collision on the dark side of Echo, the primary orbital station finds itself with a new visitor on board...

Echo is the most polished map thus far. It could probably use a little optimization, some art touchups, and some ambient sounds in a few more places.
Beta
Architects

Architects

Something something ancient evil awakens.

Architects is pretty polished, but it could use some additional art and some better effects on the sand storm itself.
Beta
Gardens

Gardens

The hanging gardens aboard the Olikova are just one of the many reasons this ship is considered a complete waste of space, water, and precious oxygen.

Gardens still needs a bunch of art work and is using some 'graybox' walls in a few places. We also plan to upgrade the foliage and general overall look of the level and its interior spaces.
In Progress
Hypertrain

Hypertrain

Choo choo! All aboard the Hypertrain! Don't get murdered and stuff.

Hypertrain has a lot of graybox (temporary) walls and geometry and needs a large art pass. We may also make some layout improvements over time.
In Progress
Kema

Kema

This frigid research facility on Bull's moon, Gadrel, has had an unexpected visitor, and it's found a warm place to call home...

Kema was a playtester favorite, and one of our first maps. It's gone through quite a few layout itterations, but we're pretty happy with what we have now. It's one of the larger maps, and still needs more artwork and a little optimization in a few places, but overall, it's full of frigid, frosty fun.
In Progress
H2O

H2O

Deep below the torrential seas of Calypse, drowning is only a mild nuisance in comparison to the terror that lurks the facility...

In Progress
Space Bar

Space Bar

The horror has come off the screen at this little cinema pub. In SPAAAAAAaaaAAAace!

In Progress
Spaceburbia

Spaceburbia

Good fences make good neighbors, especially on the dying O'Donnell Station.

Spaceburbia is a unique setting with lots of more open areas and a main street running through the middle. This map needs more artwork, but the layout is pretty solid.

In Progress
Hylophobia

Hylophobia

The biodomes of Calypse have been ideal for scientific and wildlife research. It appears some of the wildlife have escaped.

In Progress
Snowswept

Snowswept

This little valley is chilled with snowswept ice, and dotted with deep, warm tunnels of the nearby bunker system.

This map is mostly complete, but could use some art improvements and layout tweaks.
In Progress
Residua

Residua

Being the farthest planet from Home, Residua is most certainly the coldest. Though useless for comfortable population centers, the former GSR quickly designated Residua as the official “Prison Planet”.
Pre-Production
Duress

Duress

Mining facilities have been established on most of Roger's tiny moons, and Duress is no exception. Much like the other smallest satellites, Duress has nearly been depleted of all its valuables, and a deep labyrinth of tunnels reaches throughout its cold body.
Pre-Production
The Dig

The Dig

Full Information Restricted. The tunnels of this mysterious asteroid are filled with many secrets.
Pre-Production
Abduction

Abduction

A rural farmhouse sits below an invading alien saucer.

This map is mostly finished, but could use some art tweaks and enhancements here and there.
In Progress
Tidal Lock

Tidal Lock

This starship repair yard above the boiling Irignis has been slowly slipping from the grasp of sustainability, but that's why The Company sent you -- to solve all of its problems.

This map is mostly complete, but probably requires some balance tweaks and a few art improvements here and there.
In Progress
Space Mall

Space Mall

Full Information Restricted. Shopping spree! Or is it murder spree?
Pre-Production
Recruitment

Recruitment

Full Information Restricted. Something quite unfortunate has taken place at this training facility...
Pre-Production
Outpost

Outpost

Full Information Restricted. A small outpost buried in snow.
Pre-Production
Maps do not necessarily have bearing on game completion as they will be released all throughout development.
Servers, Multiplayer, and Matchmaking

An internet connection is required. Friends are not.

Steam Invite / Join Integration

Steam Integration

We are fully supporting Steam, and willingly find ourselves in GabeN's loving embrace. You can access the Steam overlay with Shift+TAB while in game, and invite/join friends from there, along with helpful buttons in the menus, and more!
Beta
Server Browser

Server Browser

The server browser is in place, but things like filtering and organizing by player count or map are currently not yet available.
In Progress
Dedicated Servers

Dedicated Servers

We're planning to support dedicated servers in the future.
In Progress
Custom Game Settings

Custom Game Settings

Map selection? Bot count? Players? Rounds per map?

Yeah, all that good stuff. Some of these features are in the game, at a basic level.
Beta
Steam Achievements

Steam Achievements

We are currently planning lots of fun achievements.
In Progress
Latest News Feed

Latest News Feed

We will be displaying the latest blog news in the main menu at some point in the future, so even if you don't follow us on the website, you can keep up to date every time you load up the game.
Pre-Production
Space Credits

Space Credits

Like regular development credits, but in spaaaaaAAAAaaAace! You can check out who made the game and who is responsible for what parts. Stuff like that. For obvious reasons, this will stay "In Progress" until the game is totally finished.
Beta
Game Lobby Interface

Game Lobby Interface

The pre-game lobby is pretty cool, but we'd like to make it even cooler.
Beta
Steam Workshop Integration

Create, buy, and sell content for Unfortunate Spacemen!

Suit and Helmet Guide

Suit and Helmet Guide

A useful guide on how to make Suits and Helmets for Spacemen, and submit them for official release.
Pre-Production
Voice Packs Guide [Link]

Voice Packs Guide

A useful guide on how to make your own Voice Packs for Spacemen, and submit them for official release.
Beta
Map Creation Guide

Map Creation Guide

A useful guide on how to make your own maps for Spacemen, and submit them for official release.
Pre-Production
Workshop Page on Steam

Workshop Page on Steam

Steam Workshop integration is planned. We're interested in the curated TF2 model, where community creations are submitted to the devs for release, and we'd love to use the built-in profit-sharing with all the artists out there making cosmetic items in the game!
Pre-Production
The Unfortunate Space Store

Steam Item Store

Yep. We're doing that thing. Cosmetic enhancements ONLY. If you support pay to win practices, we support launching you out of a cannon into the sun. Microtransaction items will be entirely, 100% cosmetic.

Including but not limited to:
  • Helmets
  • Visors
  • Suits (the space kind)
  • Handgun skins
  • Voice emote packs
  • And more!
Beta
Workshop Features have no bearing on game completion as they are mostly an addition to cosmetics.