Dev Vlog #2 & v0.1.6 “Spaceburbia” is LIVE!

Hello Astronauts!
New patch is LIVE! You'll know you're on the new patch by the watermark at the top middle of your screen.

New Dev Vlog!


v0.1.6 "Spaceburbia"

Summary: A new dev vlog! A new map, new perks, new items, and more!

Change Notes:

General:
- Much of this patch's development time went into fixing join/late-join issues, particularly involving an internal Unreal Engine bug out of our control. We upgraded UE4 to 4.12.5 and it seems to have corrected the issue. Please report any remaining issues with joining, late joining, and 'possessing' (assuming control of) your character when you join a game. Thank you for your patience with this issue!

Maps:
- NEW MAP: Spaceburbia. A small quiet space suburb set on a massive space station. Everything is very normal in this neighborhood, and nothing suspicious ever happens.
- Echo: Spacemen on the roof of The Tube should no longer be in the oxygen zone of the The Tube.

Spaceman Gameplay:
- NEW SPACEMAN PERK: Chocolate-Flavored Space-Milk (or Chocolate Milk, for short.) When not on cooldown, upon reaching low health or lethal damage, you will chug Chocolate Milk and restore to full health. However, during this time you will be stunned. Afterwards, you will gain increased (Spaceman) movement speed for 5 seconds. 5 minute cooldown. Blast Shield will NOT be triggered if this is available at the time of lethal damage.
- UPDATED SPACEMAN PERK: If they have a keycard, Security Guard perk now allows the Spaceman to use their keycard to override a locked door thereby unlocking it.
- UPDATED SPACEMAN PERK: Security Guard perk now spawns the Spaceman with a Stun Baton instead of a Handgun. The Security Guard perk will override the Assault Rifle from the Action Hero perk. (You can't spawn with the Action Hero Assault Rifle if you have Security Guard perk)
- Punching is now a thing. If you have no items in your hand, you can punch for very low damage. Currently has a sound effect, but no animation.
- Transmitter, Generator, and EME locations now show up on the map for everyone.
- Removed existing Transmitter/Generator/EME locations on the overhead map graphics for all maps.

Monster Gameplay:
- NEW MONSTER PERK: Void Beast. Unlocked at Rank 21. You become a void beast from the blackest depths of space. Dark whispers and mist follow you wherever you go while in Monster Form. When you press B, instead of burrowing, you teleport a short distance with your Void Blink ability.

Items:
- NEW GEAR ITEM: Scanner. When opening the map, or every 8 seconds while the map is open, the Scanner will reveal the current location of every remaining Debris pile, Research Sample, and Spaceman (whether dead or alive, without indication of which.) Great for hunting down Spacemen, grouping up, or locating the remaining objectives. Only 1 Scanner will spawn per round.
- NEW ITEM: Stun Baton. Zaps anyone in range, stunning them in place for 2 seconds. Has 3 charges before being destroyed. Security Guard perk spawns with a Stun Baton. Does not yet work on bots.
- Oxygen Tank icon updated to better match style of other icons.
- Handgun Buff: The Handgun's Damage-To-Monster is now 8.5 per shot, up from 7. Damage against Spacemen / Spaceman form is unchanged.

New Spaceman Colors Added:
- Watermelon (pinkish)
- Chocolate Chip (brown)
- Pineapple (yellow)
- Peach (peachy orange)
- Beige (beige)
- Vomit (gross green)
- Coffee (brown)
- Calcium (white)
- Radium (bright green)
- Iron (dark gray)
- Titanium (blue-gray, near white)
- Cobalt (darker blue)

Menus:
- The Perk Selection Menu now displays the required rank to unlock a locked perk.

Bug Fixes:
- Fixed an issue where Spacemen would sometimes get a blank (appears black) color on round start or when joining the game.
- Fixed an issue where invisible walls (to stop Spacemen from wandering out of bounds) would also block bullets.

Known Issues:
- Spacemen no longer animate looking up or down. Something broke with our animation blending setup when we upgraded to UE4 4.12.5 and we'll need to suss out what it was. For now, this is turned off in the interest of getting the patch available.
- Due to a bug in Unreal Engine, our interactable objects randomly lose their unique "Use Object" text string (example: Press E to Lock Door) and instead show "Press E to Use Object." This will be corrected, but generally has to be overridden by hand and takes a lot of time. We're looking towards Epic for a fix on this one. Thanks for your patience!

Enjoy!

Dev Vlog #1 & v0.1.5 “Acid Reflux” is LIVE!

Hello Astronauts!
New patch is LIVE! You'll know you're on the new patch by the watermark at the top middle of your screen.

New Dev Vlog!


v0.1.5 "Acid Reflux"

Summary: A new dev vlog! Tons of new monster perks, a couple new items, bug fixes, and more!

Change Notes:

General:
- Much of this patch's development time went into fixing join/late-join issues. This should help to (or entirely) sort out the largest issues that reuslted in players getting stuck or not properly getting spawned into the game when joining late. Please continue to report any issues encountered in our bug report forums. Thanks!

Spaceman Gameplay:
- NEW SPACEMAN PERK: Welder. Spawn with a Welder tool that can fully repair broken doors and cameras. - The Antibodies perk now reduces toxic and acidic damage by 30%. - Spacemen now react with physical hit reactions when impacted by bullets. - Spacemen heads can now be decapitated if the last damaging shot is a headshot

Monster Gameplay:
- NEW MONSTER PERK: Nocturnal. While the power is out, your Monster form gains 35% increased movement speed (does not stack with Posterior Claws) and 10% additional Claw and Burrow Trap damage. When the lights are shut off by a Monster with this perk, you will hear a distinct sound, and your HUD will alert you that the monster thrives under these dark conditions.
- When Nocturnal mode is active, the Monster's night vision is better, and a purple color, instead of orange.
- NEW MONSTER PERK: Toxic Ink Cloud. Upon transforming to monster form, the monster squirts a cloud of toxic ink that lingers for 10 seconds and deals damage to any Spaceman that enters it.
- NEW MONSTER PERK: Acid Monster. Your monster form bleeds acid on nearby Spacemen when taking damage, and instead of laying a regular egg, you lay an Acid Bomb that detonates when a Spaceman gets too close to it.
- NEW MONSTER PERK: Decoy: When shapeshifting, a decoy monster will be placed in front of you and lasts for a short duration.
- The Spaceman Antibodies Perk will reduce Toxic/Acid damage by 30%
- Monster Egg now displays a hitmarker when hit
- NEW OBJECT: Radio Jammer. Monster can trigger this device one time per round. Lasts 60 seconds. No text or VOIP communication can be used amongst Spacemen during this time. Monster Remote Arm works with Radio Jammer.

Items:
- NEW GEAR ITEM: GPS Locator. Spawns in a pair. One spawn per map. When active, the GPS Locator displays a waypoint on the HUD for anyone else with a GPS Locator equipped.
- Flamethrower now fires at a slightly slower rate of fire
- Updated Flare Gun item icon to look like a flare gun
- Flare Projectile has vastly improved visual FX, including a bright flickering light

Maps:
- Kema: Added a second colorblind virus sample to the Greenhouse
- Added 1 Radar Jammer location to all maps

HUD:
- Made some of the HUD button prompts about half as large.
- New image for Suit Lock
- Updated most of the skill icons with new artwork (all placeholder art still, just better)


Servers:
- Servers can now be named, instead of just using the Steam display name - Servers can now be passworded - Server browser will no longer show servers that are not the same game version. For example, 0.1.5 server will not show up to someone still on 0.1.4, and vice versa.

Misc Small Stuff:
- Fixed a bug where the map selection in the lobby could choose "blank" or none as the map under certain conditions.
- Fixed a bug where carried items would repeatedly increase in size if you switched to Monster Form while holding them
- Made customization buttons on main menu a tiny bit smaller
- Build watermark is now a bit larger
- Updated Unreal Engine 4 trademark in the credits to match format Epic prefers

Enjoy!

Exclusive Loyalty Rewards

Hello Astronauts (and Survivors!)
Check out this video where Geoff details loyalty discounts for owners of one of our previous titles, The Dead Linger!



If you aren't able to watch the video, or just want the run-down, here it is below:
  • Those who own TDL on Steam will see a 50% discount on the Unfortunate Spacemen Steam store page until May 20th. Hurry, and join us in space!
  • TDL Kickstarter backers will receive a free Steam code in their email inbox for Unfortunate Spacemen, on or around May 6th
  • Not mentioned in the video: We'll be rewarding a DOVRAC themed visor to all TDL owners in the near future as well.
  • Not mentioned in the video: Unfortunate Spacemen will also have an initial release discount of 15% for ANYONE who picks it up during the first week! (To our knowledge, these discounts do not stack with one another, however.)
Thanks for all your support over the years, and we look forward to a bright, supernova-filled future. Watch out for airlocks!

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First Spacemen Gameplay

Hello Astronauts! Check out our very first reveal of the Spacemen gameplay!

Next video is planned to showcase the Monster gameplay, and should arrive in the near future.

Be sure to like our videos and subscribe to our YouTube channel to stay up to date on Unfortunate Spacemen's development, and more!

Announcement Trailer

Hello Astronauts! We're excited to announce that Unfortunate Spacemen will be hitting Steam Early Access on May 6th, 2016! We'll have more news and video throughout April, but in the meantime, check out our brand new announcement trailer! Be sure to like our videos and subscribe to our YouTube channel to stay up to date on Unfortunate Spacemen's development, and more!